If you are like me and are planning on playing Diablo 3, you have a lot of options when it comes to Diablo 3 builds for leveling. Each class has a lot of abilities which can be runed 5 different ways, so there are plenty of options to choose from.
However, there are a few things you will want all your builds to have when it comes to leveling up:
- An ability which lets you strike tough monsters from a distance (or hit and run).
- An ability which lets you handle hoards of easy monsters.
- An ability which does a lot of single-target damage
- An ability which lets you spend whatever you generate a lot of.
- Plus anything else that you really like. Timer abilities or defensive abilites work good in these slots.
The first thing you need to worry about is abilities which are good for either hitting tough enemies from a distance or allow you to hit and run. These are essential for handling act bosses or a named monster such as one that is Arcane Enchanted so you can hit and run away from its hydras and repeat this process.
Next, you need an ability for getting rid of lots of weak monsters. This is an ability that needs to be reusable quite often. Abilities that work well for this are the Barbarian’s Cleave and the Wizard’s Electrocute. You can use these over and over again to mow down hordes of weaker monsters which otherwise take up too much time.
Next up you will want an ability which does a lot of single-target damage. This is good for enemies you can stand toe-to-toe with but have a lot of HP. Ranged attacks usually do not do enough damage on these enemies. Things like the Wizard’s Static Charge and the Witch Doctor’s Poison frogs do a lot of damage if you stand on top of an enemy and use it. Definitely something you will want to look into picking up so you can take down weaker named monsters and weak end-act bosses.
Finally, you need an ability which is powerful but not repeatable. If you are a Wizard, this would be something that does a lot of damage but costs arcane power. For a Barbarian, this would be something like Hammer of the Ancients which you cannot use over and over again but when used occasionally does deal a lot of damage.
In your remaining two spots, you can put any ability which boosts either your defense, offense, or movement. The Barbarian ability which increases damage done by a flat amount for 20 seconds comes to mind, as does the Wizard’s Teleport and the Monk’s various healing and buffing abilities. You can switch these in and out depending on the situation.
Do not think that these are the only Diablo 3 builds that you are limited to however – there are a lot of great options available to you. If an enemy is particularly tough, you can always make a build on the fly which is good against that enemy. For example, you really do not need cleave on a boss which does not summon any minions, so you can pull that off your buil for that particular fight.